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Beyond Medusa's Gate


Audio Designer

6 month work

Nominated for "Best Sound" at the Deutsche Entwicklerpreis Award 2019

Developer : Ubisoft Düsseldorf

Made with Unity, Wwise, Reaper, Nuendo

Audio Programmer : Hendrik Leuckefeld
Foley Artist : Almut Schwacke
Audio Intern : Sebastian Wakan
Audio Tester : Robin McGovern
Additional sound design : Jasper Yang, Adam Tsui
Early audio features : Felix Maringer

As the full time audio person on the project, I was responsible for all audio related content and features.

Beyond Medusa's Gate was developed in 10 months by a core team of 20 people. The team was designed as a very tightly knit group; quick iterations and numerous experimentations were central to the development of BMG.

Find places to play BMG at

Learn more about our design pillars on Gamasutra's blog

A 60 min, 4 player escape room in VR set in the world of Assassin's Creed Odyssey

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