Prince of Persia : The Dagger of Time
August 2020
Audio Designer
12 month work
Production : Ubisoft Düsseldorf
Made with Unity, Wwise, Reaper, Nuendo
Audio Code Support : Hendrik Leuckefeld
Audio Tester : Sebastian Wakan
Additional sound design : Sebastian Wakan
Foley Artist : Bastian Gerner
Audio Intern : Franz Bierschwale, Benjamin Thomas
Composer : Inon Zur
Music Editor : Yoerik Roevens
Audio Project Manager: Stefan Magasitz
As the full time audio person on the project, I was responsible for all audio related content and features, from pre-prod to release.
The Dagger of Time was developed in 12 months by a core team of 23 people. The team was designed as a very tightly knit group; quick iterations and experimentations were central to the development.
Find places to play DOT at ubisoftescapegames.com
Learn more about our design pillars on Gamasutra's blog
To learn more about the project, here is an interview from Cyril Voiron, our executive producer.
A 90 min escape room in VR with time control, for 2, 3 or 4 players set in the world of Prince of Persia.
Sound Design highlights
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