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Prince of Persia : The Dagger of Time

August 2020

Audio Designer

12 month work

Production : Ubisoft Düsseldorf

Made with Unity, Wwise, Reaper, Nuendo

Audio Code Support : Hendrik Leuckefeld

Audio Tester : Sebastian Wakan

Additional sound design : Sebastian Wakan

Foley Artist : Bastian Gerner
Audio Intern : Franz Bierschwale, Benjamin Thomas

Composer : Inon Zur

Music Editor : Yoerik Roevens

Audio Project Manager: Stefan Magasitz


As the full time audio person on the project, I was responsible for all audio related content and features, from pre-prod to release.

The Dagger of Time was developed in 12 months by a core team of 23 people. The team was designed as a very tightly knit group; quick iterations and experimentations were central to the development.

Find places to play DOT at

Learn more about our design pillars on Gamasutra's blog

To learn more about the project, here is an interview from Cyril Voiron, our executive producer.

A 90 min escape room in VR with time control, for 2, 3 or 4 players set in the world of Prince of Persia.

Sound Design highlights

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