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La Foule
2018
Global Game Jam @ICAN, Paris
Interactive Sound Design and music
1.5 day work
Grégoire Chamberland : programmer
Pauline Devolle : level/UI design
Mathias Jacquin-Ravot : programmer
Franck Morgand : programmer
Thibaut Poittevin : programmer
Paul Samuelson : game designer, writer
Victoria Wilhelm : graphical artist
Made with Unity, Wwise, and Reaper.
All sound sources taken from my personal field recording library.
Contains reworked samples of "La Foule" interpreted by Edith Piaf.
A interactive toy exploring the sensation of affection and separation by swimming among shoals of fishes
Adaptive vocal articulation, and musical sedimentation form
the basis of the soundscape.
Temp Extract - work in progress
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